Male Character Creation in Zbrush | Intermediate (Premium)

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Male Character Creation in Zbrush | Intermediate

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Male Character Creation in Zbrush | Intermediate Overview

Male Character Creation in Zbrush | Intermediate

English | 30 hrs | Video: 720p | Project files

Are you ready to learn how to make a realistic high poly model, Armour, clothes, weapons and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education’s “Male Character Creation in Zbrush” course.

IN THIS COURSE YOU WILL LEARN :

  • Sculpting the male head
  • Sculpting the male body
  • Refining the head and body with skin detail
  • Making the 3D sketch of the whole model
  • Making clothes, belts, chain armor and armor
  • Making a saber, dagger, spear, mace and battleaxe
  • Polypaint the character
  • Posing the character
  • Making the beard and hair with Fibermesh
  • Rendering the character with passes
  • Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our warrior where i will explain what you should watch for in a head modelling.

Then we will make a placeholder hair, beard and eyes from scratch. After that we will make the body, again from sphere, following our concept.

After we are done with the body, we will start making 3D sketch of our model, to get the correct placement of all our accessories, clothes and armors. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it’s finished.

Then it will be time to start extracting clothes, belts and other pieces of clothing.

We will also make a brush which will make the placement of all those small metal parts like belt buckles and caps, very easy and fast.

After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the all the weapons of our character, which include the saber, Axe, mace, dagger and a spear, separately, and add them to the scene. Once we are happy with the overall look of our character i will show you how to make good pose with the transpose master in Zbrush. Then it will be time to take care for the beard and hair, all done in Zbrush’s Fibermesh. Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our model.

More info – https://skl.sh/2OQu7N9

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Part 1

Part 2

Part 3

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